![]() I'm using 0.12.4, for me nothing newer than that will work. Cross compiling is currently the only method that can compile the latest versions of Mesa for Windows using GCC. The result is an opengl32.dll DLL that you can copy to the folder containing your application's executable to use Mesa LLVMpipe software rendering. On the Stellarium main page, scroll down a bit and in the column on the far right click on 'for linux (source)' and then try out different older versions until you find one that will work. This article describes the process of cross-compiling Mesa for Windows on Arch Linux. Makedepends =( 'cmake' 'boost' 'mesa' 'mesa-libgl' ) source =(https :// /Stellarium /stellarium /releases /download /v $ /usr /share /pixmaps /stellarium. You'll have to use an older version that doesn't use MESA. LTS version for old/weak graphics cards"ĭepends =( 'libpng' 'glu' 'libgl' 'freetype2' 'qt4' 'openssl' 'desktop-file-utils' 'xdg-utils' )Ĭonflicts =( "stellarium" ) install =stellarium. Stellarium 0.14. Pkgdesc = "A stellarium with great graphics and a nice database of sky-objects. Stellarium is very simple to use, which is one of its biggest advantages: it can easily be used by beginners. ![]() It renders the skies in realtime using OpenGL, which means the skies will look exactly like what you see with your eyes, binoculars, or a small telescope. This should work on any PC without dedicated graphics card. Stellarium is an open source desktop planetarium for Linux/Unix, Windows and MacOSX. # $Id$ # Mantainer: Eduardo escobar # Contributor: Ronald van Haren # Contributor: Damir Perisa Stellarium (MESA mode) Uses software rendering via MESA library.
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